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Thread Statistics | Show CCP posts - 11 post(s) |

Catherine Laartii
Providence Guard Templis CALSF
233
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Posted - 2014.07.29 14:16:00 -
[1] - Quote
CCP Rise wrote:Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
PS - how would you feel about an 8/4/7 Tempest?
I feel that while I would prefer to keep its flexibility in shield tanking since shield tempests are a thing, the more important thing to look at for it are its bonuses. It currently suffers the distinction as being the only "attack" battleship without any damage projection bonuses, and while it CAN be argued that projectiles have superior range and tracking and thus don't need said bonuses, it's a poor case to make compared to laser ships like the Apocalypse.
A tweak I would recommend that's been talked about would be to bring it up to a full 8 guns, and drop the firing rate bonus on it in favor of a tracking bonus. Not only would this give you a desirable alternate artillery platform to the tornado and maelstrom, it would cement its role as an "attack" battleship very nicely, as currently it remains the only shield attack battleship, except certain monsters spawned in the federation (We will not speak of the dominix in anything but hushed and fearful tones).
TLDR; Tempest should keep its slots, but change its bonuses from 5% dmg and 5% firing rate to an 8 gun ships with 5% damage and 7.5% tracking speed per level. |

Catherine Laartii
Providence Guard Templis CALSF
233
|
Posted - 2014.07.29 14:21:00 -
[2] - Quote
Vlad Vladimir Vladinovsky wrote:I still don't think ships like the abaddon or hyperion are fieldable because of their "exceptional performance in a niche" its extremely underwhelming and I'd rather bring a battleship or equivalent that can fill that niche as well as do other things. I think the Abaddon and Hyperion's massive capacitor problems (especially the Abaddon) make them very difficult to use and apply. I find countless fits that must use heavy capacitor boosters because the abaddon and other similar ships simply cannot be viable at all without them.
Because of this I feel that why should I ever bring an abaddon when any other battleship fills the role far better? Yes the abaddon has its massive tank and such but its not very good at anything else because of mobility, cap problems I just don't think its applicable as anything other than a brick, a heavy nearly unthrowable brick. Why bring an abaddon when I can field other battleships that have just as good tank and better DPS applications (or role applications for that matter) because they don't have capacitor problems!
bump abby's cap up to or past the hyperion's, give it the best regen out of the bunch next to the apoc...and drop a mid for a low on it. The heavy armor tank is central to what the ship is, and I'll be damned before the Gallente beat out the Amarr on lowslot utility and tanking.  |

Catherine Laartii
Providence Guard Templis CALSF
233
|
Posted - 2014.07.29 14:23:00 -
[3] - Quote
BadAssMcKill wrote:Give the Muninn +1 mid -1 low tia in advance
And no keep the tempest as is Maybe drop a high for a mid? Tempest NEEDS tracking bonus, but yeah; keep the slot layout like it is. |

Catherine Laartii
Providence Guard Templis CALSF
233
|
Posted - 2014.07.29 14:45:00 -
[4] - Quote
Harvey James wrote:Kagura Nikon wrote:The tempest main problem is, a battleship that devote BOTH bonuses to damage and yet is the among lowest damage of all on realistic fits.
Only 6 lows is not enough for a competitive tank AND competitive damage mod number.
It does need 7 low slots. OR one of its damage mods changed. Something like 5% rof and 7.5% Damage per level . That way the battleship with 2 damage mods would STILL not be among the highest damage ones, but would not be on the bottom as well. 7-5-7 ......6 turrets feel free to remove some launchers 7.5% ROF 7.5% damage maybe switch its mass with phoon and then buff its speed and agility
Go 8 guns, drop RoF for tracking speed. I'm fine either with them keeping the current slot setup on that or going with 4 mids and 7 lows, because it sets it up better as a proper attack battleship. It currently doesn't get any damage projection or application bonuses, and is the only attack battleship not to do so. Besides; tracking speed would help it apply its dps SIGNIFICANTLY better if you're fitting ACs on it. |

Catherine Laartii
Providence Guard Templis CALSF
233
|
Posted - 2014.07.29 14:54:00 -
[5] - Quote
Harvey James wrote:Catherine Laartii wrote:Harvey James wrote:Kagura Nikon wrote:The tempest main problem is, a battleship that devote BOTH bonuses to damage and yet is the among lowest damage of all on realistic fits.
Only 6 lows is not enough for a competitive tank AND competitive damage mod number.
It does need 7 low slots. OR one of its damage mods changed. Something like 5% rof and 7.5% Damage per level . That way the battleship with 2 damage mods would STILL not be among the highest damage ones, but would not be on the bottom as well. 7-5-7 ......6 turrets feel free to remove some launchers 7.5% ROF 7.5% damage maybe switch its mass with phoon and then buff its speed and agility Go 8 guns, drop RoF for tracking speed. I'm fine either with them keeping the current slot setup on that or going with 4 mids and 7 lows, because it sets it up better as a proper attack battleship. It currently doesn't get any damage projection or application bonuses, and is the only attack battleship not to do so. Besides; tracking speed would help it apply its dps SIGNIFICANTLY better if you're fitting ACs on it. 8 guns removes the utility high completely and takes a slot from either the low or mid slot .. its just bad choice .. when they could just do what they have done with bc's and the hyperion .. of just increasing the damage bonuses too allow better slot layout
That's why they have the 7/5/7 slot layout on the Typhoon; it's supposed to be the utility/jack of all trades BS, while the Tempest is "a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness." It's supposed to focus on projectile specialization, which means having the 8 gun setup with a damage and tracking bonus makes it excel at fielding arty and autos alike, doesn't step on the toes of its other siblings, the tornado and maelstrom. The fleet issue counterparts should retain more utlity since that's the theme that they have going for them. |

Catherine Laartii
Providence Guard Templis CALSF
233
|
Posted - 2014.07.29 14:55:00 -
[6] - Quote
Harvey James wrote:Catherine Laartii wrote:Harvey James wrote:Kagura Nikon wrote:The tempest main problem is, a battleship that devote BOTH bonuses to damage and yet is the among lowest damage of all on realistic fits.
Only 6 lows is not enough for a competitive tank AND competitive damage mod number.
It does need 7 low slots. OR one of its damage mods changed. Something like 5% rof and 7.5% Damage per level . That way the battleship with 2 damage mods would STILL not be among the highest damage ones, but would not be on the bottom as well. 7-5-7 ......6 turrets feel free to remove some launchers 7.5% ROF 7.5% damage maybe switch its mass with phoon and then buff its speed and agility Go 8 guns, drop RoF for tracking speed. I'm fine either with them keeping the current slot setup on that or going with 4 mids and 7 lows, because it sets it up better as a proper attack battleship. It currently doesn't get any damage projection or application bonuses, and is the only attack battleship not to do so. Besides; tracking speed would help it apply its dps SIGNIFICANTLY better if you're fitting ACs on it. 8 guns removes the utility high completely and takes a slot from either the low or mid slot .. its just bad choice .. when they could just do what they have done with bc's and the hyperion .. of just increasing the damage bonuses too allow better slot layout
That's why they have the 7/5/7 slot layout on the Typhoon; it's supposed to be the utility/jack of all trades BS, while the Tempest is "a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness."
It's supposed to focus on projectile specialization, which means having the 8 gun setup with a damage and tracking bonus makes it excel at fielding arty and autos alike, and doesn't step on the toes of its other siblings, the tornado and maelstrom. The fleet issue counterparts should retain more utlity since that's the theme that they have going for them. |

Catherine Laartii
Providence Guard Templis CALSF
234
|
Posted - 2014.07.29 16:38:00 -
[7] - Quote
TheMercenaryKing wrote:@CCP Rise - For battleships, They would be used more if you Nerf Tier 3 battlecruisers.
264 DPS - Omen 5x Heavy Beam Lasers II (Multifreq) 356 DPS - Harbenger 6x Heavy Beam Lasers II 455 DPS - Oracle 8x Tachyon Beam Laser II 455 DPS - Abaddon 8x Tachyon Beam Laser II
Removing 1 turret slot from the oracle drops it to 398 DPS
But Caldari gets even better.
272 DPS - Moa 5x Heavy Neutron Blasters 305 DPS - Ferox 7x Heavy Neutron Blasters 584 DPS - Naga 8x Neutron Blaster Cannon 467 DPS - Rokh 8x Neutron Blaster Cannon
I cannot be blind. There is a major disconnect here. A lot of people will say "Oh but the tank will off set the imbalance in DPS" NO. IT. DOESN'T.
hence my continuing disappointment with how the caldari hybrid boats have been balanced. They had a great thing going with the merlin and the moa, and when the bc rebal came with bated breath we saw...the ferox just got an extra gun and high, and had its missiles removed. Give Ferox and Rokh the blaster dps they deserve! |

Catherine Laartii
Providence Guard Templis CALSF
234
|
Posted - 2014.07.29 16:47:00 -
[8] - Quote
CCP Rise wrote:This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting across all drone using/bonused ships. You could use the same argument to say that Dominix's shouldn't get bonuses to light drones or that Vexors shouldn't be able to use lights or heavies or sentries.
We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well.
Here's a decent way out for balancing sentry drones, rise; give them the arty treatment.
Slow their RoF down quite a bit and up their alpha damage, then give them all the same ranges. This solves the raw dps issue since they SHOULD be under heavy attack drone dps anyway, but you get a different and interesting gameplay aspect with how they're fielded.
People up in arms about the ishtar being OP will quiet down because the singular issue that gets raised is with its dps. if you knock that down a few notches but up its alpha power, you have a better balanced boat and sentries in general will fall into a better place in the game without the ships using them getting the bejeezus nerfed out of them. PvPers will like the extra alpha damage, and the rounded out range will work with PvErs since they will be content with it because they have better overall range and damage options, despite the loss of paper dps with the closer-ranged sentry drones.
EVERYBODY WINS!
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Catherine Laartii
Providence Guard Templis CALSF
239
|
Posted - 2014.07.30 08:11:00 -
[9] - Quote
Mr Rive wrote:CCP Rise wrote: "Battleships are not in a good place, you crazy Rise" - an important distinction here is that I meant battleships are in a relatively good place WITHIN the class. Whether or not they are healthy relative to other classes is more complicated, but if there's issues there (because of bombers for instance) we would more likely want to deal with that problem from the other direction (by making changes to bombers for instance) rather than changing every BS to compensate. Between Duckslayer's insults he mentioned MWD cap use on BS being a problem which I agree with and I may try to get a change for that in shortly.
Keep it comin
You're going about this in completely the wrong way dude. You can't say that battleships are okay within the class, as battleships are designed to be versatile and cheap enough to engage other kinds of fleet comps. They aren't either of these things. Its goddamn crazy that a tengu costs as much to buy and fit out as an abaddon, for instance. I wrote this really long post about why battleships need boosting or making cheaper, but it's gotten lost because CCP's forums are terrible. Tl;DR, battleships have and will never exist within a vaccum, and in the current meta they are goddamned terrible and anyone who uses them in a fleet is an idiot. They need buffing, and making cheaper. inb4 ye olde 50 mil isk domi and laser geddons |

Catherine Laartii
Providence Guard Templis CALSF
240
|
Posted - 2014.07.30 08:22:00 -
[10] - Quote
Taleden wrote:Harvey James wrote:Riot Girl wrote:Why isn't anyone discussing Eagle changes, is it because no one cares about Eagles. i have in this thread and the original thread .. i got ignored then and will probably now.. some drones and plenty more speed for a blaster option too be viable.. The Eagle does also need some love beyond a nominal speed increase. A 25m3 drone bay and a better damage bonus to put its rail DPS on par with the Deimos would go a long way. As it stands, is there *ever* a compelling reason to use an Eagle over a Deimos? I can't see a niche for cruiser gun sniping, since at snipe ranges the sig/tracking of the guns doesn't matter so much, so wouldn't you just snipe in a Naga instead? EDIT: The Eagle/Deimos comparison is even stranger as I think more about that drone bay. The Deimos is tailored for blasters which can hit smaller targets, and also gets the bay and bandwidth for light or medium drones for the same purpose; meanwhile the Eagle is tailored for rails which cannot hit small targets up close, and is also denied any drones at all, making it doubly vulnerable to smaller attackers. What's the logic there? It's the same 'logic' of denying the Zealot a drone bay when the omen and the ONI get comparably large drone bays. |
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Catherine Laartii
Providence Guard Templis CALSF
243
|
Posted - 2014.07.30 17:42:00 -
[11] - Quote
Maeltstome wrote:TrouserDeagle wrote:Vulfen wrote:Schmell wrote:Vulfen wrote:I like the changes you have put on here Rise
a 8-4-7 Tempest is good aswell, however i would like to mention that this should apply to the Republic Fleet Tempest aswell as the vanilla.
I'd rather not. Tempest fleet issue is 8-5-7, why would you want to nerf it that hard? What i meant was another low slot for the RF Pest i.e 8-4-8 pretty bland, having so many ships with the same slot layout. Regular Pest: 7-5-7, same stats as now Fleet Pest: 8-5-7, 7 guns, 5% Damage, 10% Falloff per level. Why not tracking speed? 8 gun tempest with 5% damage and 7.5% to tracking would be ideal, and even if it's just relegated to the tempest fleet, would make a nice step up from the stabber fleet issue. |

Catherine Laartii
Providence Guard Templis CALSF
243
|
Posted - 2014.07.30 17:47:00 -
[12] - Quote
Kagura Nikon wrote:Adrie Atticus wrote:Good morning Rise & Fozzie, how's the weather?
Nice, nice...
Now back to work, fix sentries:
You need to be within 5000m of a sentry drone to issue commands to it.
PvE: not affected PvP: affected Ishtar: bombed And the whoel concept of the drone goes down the drain. Peopel need to stop with hatred ideas. Simply making somethign removed from game is nto the solution. And no one cares if it doe snto affect PVE. PVE doe snot need balance as much as PVP does.
Earlier I made a post about changing sentries to act more like artillery; drop the RoF a bunch but up the alpha damage, so they see an overall dps nerf. If possible, you could drop the range, tracking and hp stat differentiation between them to make them uniform, but it wouldn't be necessary. Generally it would just be dropping their paper dps to less than that of heavy attack drones.
What would you think of that as a fix to sentries to help bring the ishtar back to a normal place? |

Catherine Laartii
Providence Guard Templis CALSF
243
|
Posted - 2014.07.30 17:53:00 -
[13] - Quote
Harvey James wrote:TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either. phoon can do either .. it actually has more shield HP than armour .. weird indeed maybe a compromise .. is 7-5-7 ....6 turrets with a 7.5% damage bonus 5% ROF .. with speed increase too be faster than phoon .. this way it would be the fastest shield tanked T1 battleship across the board .. or can be properly armour tanked..
what about a 10% damage per level bonus for 6 guns coupled with 7.5% for tracking speed per level? You'd still get a utility high out of it and it'd be equally amazing for AC and Arty. |

Catherine Laartii
Providence Guard Templis CALSF
245
|
Posted - 2014.07.30 21:22:00 -
[14] - Quote
As an alternative to the "turn sentries into arty; lower their dps overall but give them high alpha" idea, I have one that's a lot more simple, clean-cut, and solves all the issues the ishtar has.
Bar sentries from use for anything smaller than a battlecruiser. The main issue with them currently is having their parent ship has too great a level of mobility to be brought down easily, in addition to it getting obnoxious dps and range. Dropping them from cruiser down is the only viable option for that particular drone system.
Earlier it was stated by the dev that sentry downsides offset its damage and range enough.
I'm sorry, but that's complete hogwash.
Sentries are a completely different type of drone weapon system than any of their counterparts because they simply sit there and fire at long ranges. No other drone system in the game does that, and the advantage of having a long-range, high-dps weapons platform that isn't affected by any ewar at all done to the parent ship is WAY too powerful for ANY cruiser in the game to field, especially for a HAC that gets nothing BUT drone bonuses. The ishtar is fine with using heavies as its strongest drone system, and I would enjoy seeing ships like the myrmidon and especially the geddon used more as premier fleet drone boats with sentries.
Dropping their use from cruisers and below entirely completely eliminates the problems with the ishtar and cruiser sentry boats in general; that the ship fielding them can just fly away from the drones and not be grabbed an taken down easily by a fleet. It's simple, and you don't need to go through the nightmare of doing a heavy nerf and/or rebalance to either the ishtar or sentries in general. |

Catherine Laartii
Providence Guard Templis CALSF
251
|
Posted - 2014.08.03 18:31:00 -
[15] - Quote
Kagura Nikon wrote:Catherine Laartii wrote: Why not tracking speed? 8 gun tempest with 5% damage and 7.5% to tracking would be ideal, and even if it's just relegated to the tempest fleet, would make a nice step up from the stabber fleet issue.
Taht woudl be the most owrthless battleship ever!!! Peopel dont get simple math? 5% damage per level have the same effect on a target that is outtrackign you barely than 5% tracking bonus per level! With the advantage that when the target is not moving you do more damage. Please people. Use math a bit! tracking can always be replaced under the guns formula for more raw damage. If your tracking makes you lose 50% of yoru dps you can overcome that by havign twice the raw DPS.... or doublign your tracking ( that was a raw unprecise statement jsut to transmit the general Idea.. that a tracking bonus is THE WEAKEST of all the gun bonuses). Then they should buff projectile guns so they don't have to f*cking have double damage bonuses all the damn time to come up to the same level as other weapon systems. Increasing the RoF for both of them would be ideal if they're going to be balancing these to have a little more utility, no? |

Catherine Laartii
Providence Guard Templis CALSF
266
|
Posted - 2014.09.13 12:47:00 -
[16] - Quote
Mina Sebiestar wrote:Tempest slot redo will not cut it
7 guns so it can benefit from dual dmg bonus in actual dps number or add application bonus and buff rof.
If you want to keep tier 1 tempest as garbage with sub battle cruiser dps and agility than please for a love of all that is holy do fix tempest fleet issue so it is used over tier 1 phoon or maelstrom, it is a bloody shame where it sit currently. How about 8 guns with a damage and tracking speed bonus? It would give it a nice little role as the heavy mid-range projectile platform, with equal usability for arty and ACs.
Think about what you could do on that with thing with a tracking bonus and the highest potential subcap alpha in the game.  |
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